November 2019 Newsletter - Conclusions from the CCT Beta

Here's an excerpt from the newsletter:
The first Ship of Heroes character creator Beta is over, and it was a big success! Participants had a lot of fun creating characters, exploring Apotheosis City, using travel powers, entering new maps like the Beta Club and the hospital, and joining a costume contest and scavenger hunt. Players who were in the costume contest and the hunts gained some Dust and could buy infusions and augments to upgrade their powers. The devs were surprised by how many players went swimming in Lake Fortitude, and tested out their first powers on top of the Justice Corps headquarters.

As always, the rest of the newsletter can be read on the official Ship of Heroes website at

And some important notes from the dev team:

The next beta test will be a combat beta sometime in Q1 of 2020; those of you who were with us will remember that our last combat alpha took place in March 2018. 
1. We plan to release the chat dialog from the Closing Q&A on the forums soon! Several people have requested a record of the fun times we had at the wrap-up of the CCT Beta event.
2. After looking at the powers during the Beta, we believe that the engine version 4.21 is the likely cause of the memory leak in superspeed – not all superspeed particles are actually being destroyed. Our next engine upgrade to 4.23 should fix it.
3. We are likely going to change server suppliers for the next Beta, because our new supplier underperformed the previous ones.
4. According to our calculations, we used 46 costume pieces for the male, 46 for the big guy, and 68 for the female in the Beta. We fully expect that this number will continue to climb as the game is developed!
5. We plan to publish a short video highlighting the changes, bug fixes and improvements we’re making in the near future. After that, the remaining changes prior to launch will mostly be in the area of adding more costume pieces.