Apotheosis City at Night Looks Fantastic!

Ok. I have to admit, the city looks great at night. Take a look at the video attached to the latest newsletter where the devs compressed a complete day/night cycle, which will last about 3 hours ingame, down to a few minutes. They're still working on perfecting light levels, etc. but it looks pretty good to me as it is.


More civilian paths and vehicles have been added to the map which is starting to take on a life of its own. It looks like a real city now with movement as npc's go about their business.

We also see our first image of a train in the city, in the image it's below Meltdown as he flies around!

Here's a quote from the end of the newsletter. See you on the forum...
Currently we are working on multiple efforts in order to integrate a couple of upgrades into SoH  for the future.  We intend to fundamentally test our CROM system to determine just how much of an FPS advantage it gives our players.  Similarly, we are completing a major –and unscheduled – round of player-character optimizations and improvements.  These two activities have pushed us back from our original schedule, but we’ll be showing and quantifying the positive effects of these changes in the near future.  We don’t often see dev teams being transparent about what they are doing on the technical side of a project, but we like to show quite a bit more detail than is common, and we will continue to do so in the future.
The next big thing will be a Login Test, which will occur before the end of the year.  Please keep watching and giving us feedback on the forums.