New Video - Upgraded Mission Map

We were treated to a new video today, showing upgraded mission maps and more information about the progress of the game. Because I'm really short of time today, here's the text from the press release copied verbatim. As always, you can read more on the official website.


Just over one year ago, the team at Ship of Heroes showed off a video of their first really cool detailed mission map.  One year and fifteen videos later, they’ve gone back and upgraded this same map with a new look.  They’ve also adapted the map for a much newer engine version.  The devs are relentlessly moving towards launching Ship of Heroes.
The Sci-Fi setting for this superhero MMO is extremely current; most of the hot superhero movies and shows we’ve been seeing combine superheroes with spaceships or aliens in some way.  Ship of Heroes does the same.  The use of props, lighting, and changing size of the rooms and corridors gives the feeling of a larger-than-life world full of exciting new places and inventions.
The dev team is building a game with two primary settings for combat and missions.  There is a large outdoor map called Apotheosis City, which has already been shown in several other videos and one combat Alpha.  This video shows one of several indoor maps, which will generally be dedicated to a solo player or a single team, and will use instancing to prevent players from having to compete for valuable drops or progress.
One conclusion from the release of this revised map is that this dev team does not have the frequent stops and re-starts that plague other teams.  They go back and improve game elements, even ones deemed good enough in the past.  The original map shown in this video was first published twelve months ago.  Now an upgrade is being released, and there will probably be more changes in the future.  SoH is evolving, and the direction is good.
We’re told that this particular map will support a mission instance that will typically take about 30-40 minutes to complete.  However the devs at SoH are pretty flexible about player strategies.  If a team figures out how to complete the mission in 5 minutes, more power to them!
The Ship of Heroes team is almost uniquely willing to show us what they have developed, warts and all, even in the early stages of Alpha.  Even some major studios shy away from letting prospective players see in detail how their games look before launch.
This video proves that the SOH dev team can produce environmental art at AAA studio levels, despite being a small independent team funded by donations and volunteer work.  It also shows how SOH's look and feel reflects their focus on having a positive community.  This is utopian future, not a dystopian one.  It looks like a place where most people would be happy to live.
One thing I noticed is that Ship of Heroes has published over 20 videos, and they have the same powerful announcer doing the voice over narration.  This creates a sense that all of the videos are part of one immersive game, and it creates confidence that this indie team will actually launch their MMO on schedule – 2019, for those who are keeping track.

Ship of Heroes has conducted two successful Alpha tests with community members, and is about to begin a large-scale login test, which is an important prerequisite for any serious MMO.  The devs are expecting to conduct a big raid test later in 2018.