A projection of what we can expect Apotheosis City to look like at night

This is an internal development picture from yesterday, showing our view of what night should be like in Apotheosis City, in the Arch Park. Note the the clouds are lit by the moon, and that we've updated the road surface with a new look.


 Looking good! As I've said on the forum before, the hard part is waiting...


It looks as if the login test might slip to June while they bring their new power set and the day/night cycle into the game and do lots of optimisations that they want to complete before starting the test.

There was a lot of information about progress in May on the thread that this picture was attached to.

And here's a few more of the latest images...



Loads of new images on the SoH Instagram Account

Just a quickie - there are a lot of new (to me anyway) images on the Ship of Heroes Instagram account. Hop on over and take a look at https://www.instagram.com/shipofheroes/.

SoH May Update

An early update for May 2918

  1. A system called TrueSKY has been adopted. It is intended to be used to handle the day/night cycle and some other interesting effects.
  2. PopcornFX is also being incorporated into the game engine with, apparently, good results on effects for powers, etc.
  3. Animation blueprints are undergoing more changes which is being blamed for the current lack of video releases.
  4. A couple of new people have  been added to the team.
  5. What Heroic Games describe as a 'login test' is still on the cards and is expected soon™.
  6. Consultant described the latest round of polishing and improvements for the Arch Park area of the city and says things are looking great. 
 As usual, you can read the full update (and it's a long one) on the official forum.

Further Expansion of the Development Team

We learned that Heroic Games have recently added two new members to the team.

Dave Smith, the new lead coder and Steven, an environment artist/level designer and city prop designer.

You can read more about them on the official Ship of Heroes website. 

They are also in the process of recruiting another guy named Steven, keeping up the unusual tradition of employing people with similar names...

This continuing expansion of the development team can only be a good thing for the future of Ship of Heroes. I'm really looking forward to seeing what they come up with next.