03:50 | Zooming out from the city to the outside of the ship (20 miles long, 20 city levels) and talking about the ship itself |
09:45 | Instanced mission map with the signature hero "Ambasaddor", the map alse shows the base of the arch which explains the mission types expected (dust!) |
12:20 | Discussing instances and a positive community |
14:45 | Not looking for a huge player base at start, hoping to grow the game as it progresses with a subscription model |
15:45 | an interesting multi-level circular room |
18:30 | Everything in the game so far is made inhouse, beta planned for end 2018 |
19:00 | Talking about recommendations/requests etc. from the community |
20:25 | Talking about player created missions (maps, npc's, npc powers, etc.) |
22:00 | Confirmation of solo content as well as group content ingame |
23:40 | Showing a staging area of a new map, testing surfaces, etc., always looking for feedback |
27:30 | Confirmation that players will be able to change difficulty levels in a mission |
30:30 | Talking about the coding capabilities for players to use when setting up missions |
31:10 | More about about the game lore, etc |
35:00 | Talking about the UI and available options, etc. |
36:50 | Multi-level map with varying ceiling heights |
38:50 | Anti-stealth powers confirmed ingame |
40:30 | Player housing/bases confirmed ingame but probably not at launch |
41:40 | Weather effects not at launch but may come later |
44:55 | Power customisation still being discussed |
46:40 | About destructible environments, definately not at launch, under consideration |
49:30 | Current animations are not placeholders but there's still lots to do |
53:10 | Rooms are basic and empty looking but ingame will have lots more 'props' and enemies |
53:40 | Confirmation that players can sit in chairs! |
56:25 | 'Organic' maps exist with trees, grass, flowers, etc. to add variety |
57:40 | Caves are difficult in UE4 and are still being looked into |
59:30 | More about travel powers |
01:03:40 | Character progression at 'endgame', SoH will start with 20 levels with plans to get to 50 levels pretty quickly. |
01:08:00 | Sidekicking/scaling to allow players to team up with others at different levels will be ingame |
01:09:10 | About power sets, classes, etc. |
01:14:00 | About the ingame economy (currency: dust) and about trading, crafting etc. |
01:18:55 | Powers and items do not change character appearance |
01:22:50 | Donors will be able to create characters before release |
01:24:40 | Character creater confirmed to have no timeout |
01:25:30 | Custom keybinds will be ingame |
01:26:30 | Talking about the community |
01:26:50 | More about customisation and the characters 'personal' story |
01:27:50 | Future expansion a big thing |
01:31:00 | Ingame voting system something to add to game in the future |
01:36:40 | Back out to Apotheosis City |
01:38:50 | The Arch |
01:39:00 | The Space Needle |
01:40:00 | All player characters are heroes but there are a LOT of npc's on board without such powers |
01:46:00 | most levels will have their own cities with discrete cultures, etc. |
01:55:25
Closing statement by Casey McGeever
List of SoH Youtube Videos I have indexed